Game Dev Differs from Programming

Game Engine

Feature Unity Unreal Engine Godot
Primary Language C# C++ or Blueprints (Visual) GDScript (Python-like) or C#
Best For Mobile, 2D/3D, Cross-platform AAA Visuals, Large 3D worlds 2D Games, Indie, Rapid prototyping
Learning Curve Moderate Steep Gentle / Beginner-friendly
Licensing (2026) Free tier up to $200k revenue 5% royalty after $1M revenue 100% Free (Open Source)
Installation Medium (via Unity Hub) Very Large (Heavy hardware req.) Extremely Lightweight (<100MB)
Pros Excellent support for web-based games. Blueprints allow to "program" by connecting nodes (fast). Starts up instantly.
Best for 2D games.
Cons Can feel "bloated" with long import times. Hard to learn, need high sys requirements. Lags behind Unity and Unreal for high-end 3D features.

Godot